Korea - Version : 10.11

Recommended Summoner Spells

Pick Rate Win Rate
92.52% 99 43.43%
6.54% 7 71.43%

Recommended Skill Builds

Pick Rate Win Rate Learn more
  • Q
  • E
  • W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Q E W Q Q R Q E Inner FlameQ E R E InspireE W W
44.44% 24 54.17%

Recommended Item Builds

Pick Rate Win Rate Learn more
Starter Items
43.93% 47 42.55%
35.51% 38 44.74%
Recommended Builds
12.24% 6 66.67%
6.12% 3 33.33%
4.08% 2 50%
4.08% 2 50%
4.08% 2 100%
Boots
41.58% 42 40.48%
37.62% 38 44.74%
8.91% 9 44.44%

Runes

Learn more
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
OFFENSE
OFFENSE
OFFENSE
OFFENSE
FLEX
FLEX
DEFENSE
FLEX
FLEX
Pick Rate 6.54% 7 Win Rate 28.57%
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
OFFENSE
OFFENSE
OFFENSE
OFFENSE
FLEX
FLEX
DEFENSE
FLEX
FLEX
Pick Rate 4.67% 5 Win Rate 40%
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
OFFENSE
OFFENSE
OFFENSE
OFFENSE
FLEX
FLEX
DEFENSE
FLEX
FLEX
Pick Rate 2.8% 3 Win Rate 66.67%
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
OFFENSE
OFFENSE
OFFENSE
OFFENSE
FLEX
FLEX
DEFENSE
FLEX
FLEX
Pick Rate 2.8% 3 Win Rate 33.33%
1st /
60.76%
Top Karma Win Rate
54th /
0.3%
Top Karma Pick Rate
Karma Win Rate by Game Length